My Gran Turismo Diaries

A Lurid Tale of Obsession, Depravity, Wits and Attempted Wit

Monday May 22, 2000

A short GameShark Code to let you win license test prize cars

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Monday May 22, 2000

A short GameShark Code to let you win license test prize cars

I spent a lot of the (long) weekend working out a 2-line GS code to let crumby players like me easily get the license test cars they don't deserve. 8-)

NTSC 1.0 (offset 0, garage FB8, tested)

  D01D5028 0000 -- if number of prize cars is zero
  801D5028 0001 ---- set it to one
NTSC 1.1 (offset 370, garage 328, tested)

  D01D5398 0000 -- if number of prize cars is zero
  801D5398 0001 ---- set it to one
NTSC 1.2 (offset 5A0, garage 558, tested)

  D01D55C8 0000 -- if number of prize cars is zero
  801D55C8 0001 ---- set it to one
PAL (offset 5D0, garage 588, not tested)

  D01D55F8 0000 -- if number of prize cars is zero
  801D55F8 0001 ---- set it to one

You see, prize car info (pretty much an entire garage entry) remains in memory and does not get overwritten if you enter an event with no prize cars. Not only this, but the license tests use the info in much the same way as races, and do, indeed, put the prize cars in the same place.

So, with this code in effect, if you go do a license test, then go back and win a Sunday Cup race, then you will be awarded the license car. 8-)

Caution. Do not enter any event which awards no prize before you enter an event which does. If you do, you will end up with a "No Name No Name" in your garage which may lock the game if you look at it.

The usual cautions when using GameShark codes apply, but it looks like this area of memory does not get used for anything else, at least in simulation mode proper.


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